City of Bones
Cassandra Clare, 2007
A girl who sees what others can't is pulled into a New York of tattooed demon-hunters, rune-magic and a boy with gold eyes who is trouble.
Cassandra Clare's Shadowhunter books run on the same current: chosen families, hidden cities, and magic that costs something. Start with City of Bones, where a girl in New York begins seeing what others can't and meets the tattooed demon-hunters who change her life, or with Clockwork Angel, a gaslit London story about a girl who can become anyone by touching what they own. Both give you fast, tangled plots and characters whose loyalties are always being tested.
Feels like identity, dread and longing.
Start with City of Bones.
Before City of Bones, Clare wrote the Draco Trilogy, a Harry Potter fan fiction read by millions under the handle Cassandra Claire — the extra 'i' was later dropped.
Being ninety percent certain is fine, until someone else does the arithmetic.
“You guessed? You must have been pretty sure, considering you could have killed me.”“I was ninety percent sure.”“I see,” Clary said.There must have been something in her voice, because he turned to look at her. Her hand cracked across his face, a slap that rocked him back on his heels. He put his hand to his cheek, more in surprise than pain. “What the hell was that for?”“The other ten percent.” Cassandra Clare, 2007
A girl who sees what others can't is pulled into a New York of tattooed demon-hunters, rune-magic and a boy with gold eyes who is trouble.
Cassandra Clare, 2009
Clary crosses into the Shadowhunters' hidden city of glass to save her mother, with Jace, Simon and a war following close behind.
Cassandra Clare, 2008
The second Mortal Instruments book: Shadowhunters, demons and a bond that won't break, in a New York where every loyalty is tested.
Cassandra Clare, 2010
A girl who can become anyone by touching their belongings is held captive in gaslit London, where angels and clockwork hide in plain sight.
Cassandra Clare, 2013
In the dark, opulent underbelly of a modern metropolis, identity is a dangerous currency.
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